A Web3D software devlopment utility is a library of functions, routines, or methods, that aid programmers in developing portions of Web3D applications, such as a browser
By listing the products below, Web3D consortium and the Web3D Repository are only providing information, and are not endorsing any of these products.
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VARIOUS
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The World-Wide Web Library of Common Code is a general
code base that can be used to build clients and servers. It contains
code for accessing HTTP, FTP, Gopher, News, WAIS, Telnet servers, and
the local file system. Furthermore it provides modules for parsing,
managing and presenting hypertext objects to the user and a wide spectra
of generic programming utilities. The Library is the basis for many
World-Wide Web applications and all the WWW software is built on top
of it.
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VRML
97
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The tool VRML has been waiting for. Cleans, Vallidates, Reduces, for faster higher quality worlds at the touch of a few buttons. Fun and Easy.
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VRML 97
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Cortona SDK enables developers to integrate the engine
of Cortona VRML client into applications written in C, C++, Visual BasicŪ,
DelphiŪ or HTML - as well as to any application supporting ActiveX technology
(MS Word, MS Access, MS PowerPoint etc.). Cortona VRML client is the
universal tool for MS Internet Explorer and Netscape Navigator and is
capable of browsing virtual worlds written in VRML. alternate ftp download
site
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VRML 97-JAVA-X3D
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CyberVRML97 for Java / C++ is a development library of VRML97/2.0 & X3D applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
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audio
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A digital speech compression algorithm and library.
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I_COLLIDE is an interactive and exact collision detection
library for large environments composed of convex polyhedra. Many non-convex
polyhedra may be decomposed into a set of convex polyhedra, which may
then be used with this library.
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JAVA
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Javra is a java package that forms a layer between your applet and the External Authoring Interface (EAI) of your VRML plugin. With it you can build scene graphs that can be exported to the plugin. Furthermore, you can change the exported scenes and see the results directly in the plugin. The javra code has largely been generated automatically using the VRML2.0 specification.
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JAVA
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JVerge is a collection of Java classes that faithfully represent the VRML nodes. More than this, they provide a higher level API to produce your scripts or EAI based applets in, without having to worry about using all that really low level stuff. You want a Box, then type new Box and you have one ready to go. Build scene graphs easily and quickly. JVerge supports the entire standard VRML node structure. It enforces you building the correct scenegraph at runtime by use of the Java class mechanisms. One of the great strengths of using JVerge is to allow you to move your java code from Script to Applet to standalone application by simply changing the import line at the top of the file and about 10 lines of code which does the initialization (ie getting the root node from the scene etc).
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VRML 97
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OpenWorlds is primarily a C++ library for creating and executing VRML 2.0 nodes. In addition, sample Performer-based application code is included demonstrating implementation of a stand-alone VRML 2.0 browser. Sample code showing the implementation of the built-in nodes is class="text"also provided, as well as a Tcl/Tk-based Scene Graph Viewer. The OpenWorlds libraries can be used to create a custom VRML browser or browser-plugin. Or link-in the library and use our scripting APIs to add VRML scripting capabilies to your existing system. No more need to port your application to (another) cosmic new graphics library or HAL just to support VRML!
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VRML
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This program prompts for a from vector, an at
vector, and an up vector, then calculates the orientation required
to align the default VRML camera with the given camera. The code may
be incorporated into other software, provided you notify the author.
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PNG
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Various libraries for the PNG image file format. Useful
for texture mapping.
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VRML97
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Various libraries for the PNG image file format. Useful
for texture mapping.
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VRML 97
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The VRML industry standard Syntax Checker. Automatically indicates dangerous or non conformant code. Free Ware
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X3D
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The SDK CD contains the latest developer builds of open and community sources maintained by the Web3D Consortium, X3D implementations and tools, an X3D conformance suite, as well as general Web3D media tools and content developed by Consortium members. |
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X3D
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The X3D Task Group is designing and implementing the
next-generation Extensible 3D (X3D) Graphics specification. We are expressing
the geometry and behavior capabilities of the Virtual Reality Modeling
Language (VRML 97) using the Extensible Markup Language (XML). |
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